Snapshot WIP: solver HP epic progress, BPHX/HX physics, BMAD skill refresh.
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Capture uncommitted solver robustness work (regularization, domain errors, linear solver lifecycle, tube DP/MSH), web workbench updates, and synced BMAD skills across IDE agent folders before starting BPHX pressure-drop. Co-authored-by: Cursor <cursoragent@cursor.com>
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.agents/skills/ui-ux-pro-max/references/pro-rules.md
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# Common Rules for Professional UI + Pre-Delivery Checklist
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Load this file before final delivery of native/mobile app UI (iOS/Android/React Native/Flutter), or when the user reports the UI "doesn't look professional" and the cause isn't obvious from the priority table in SKILL.md.
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**Scope notice:** everything below targets native/mobile app UI. For web/desktop interaction patterns, use `references/quick-reference.md` (stack-agnostic) instead — these tables assume touch targets, safe areas, and platform gesture conventions that don't apply 1:1 to desktop web.
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These are frequently overlooked issues that make UI look unprofessional.
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## Icons & Visual Elements
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| Rule | Standard | Avoid | Why It Matters |
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|------|----------|--------|----------------|
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| **No Emoji as Structural Icons** | Use vector-based icons (e.g., Lucide, react-native-vector-icons, @expo/vector-icons). | Using emojis (🎨 🚀 ⚙️) for navigation, settings, or system controls. | Emojis are font-dependent, inconsistent across platforms, and cannot be controlled via design tokens. |
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| **Vector-Only Assets** | Use SVG or platform vector icons that scale cleanly and support theming. | Raster PNG icons that blur or pixelate. | Ensures scalability, crisp rendering, and dark/light mode adaptability. |
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| **Stable Interaction States** | Use color, opacity, or elevation transitions for press states without changing layout bounds. | Layout-shifting transforms that move surrounding content or trigger visual jitter. | Prevents unstable interactions and preserves smooth motion/perceived quality on mobile. |
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| **Correct Brand Logos** | Use official brand assets and follow their usage guidelines (spacing, color, clear space). | Guessing logo paths, recoloring unofficially, or modifying proportions. | Prevents brand misuse and ensures legal/platform compliance. |
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| **Consistent Icon Sizing** | Define icon sizes as design tokens (e.g., icon-sm, icon-md = 24pt, icon-lg). | Mixing arbitrary values like 20pt / 24pt / 28pt randomly. | Maintains rhythm and visual hierarchy across the interface. |
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| **Stroke Consistency** | Use a consistent stroke width within the same visual layer (e.g., 1.5px or 2px). | Mixing thick and thin stroke styles arbitrarily. | Inconsistent strokes reduce perceived polish and cohesion. |
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| **Filled vs Outline Discipline** | Use one icon style per hierarchy level. | Mixing filled and outline icons at the same hierarchy level. | Maintains semantic clarity and stylistic coherence. |
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| **Touch Target Minimum** | Minimum 44×44pt interactive area (use hitSlop if icon is smaller). | Small icons without expanded tap area. | Meets accessibility and platform usability standards. |
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| **Icon Alignment** | Align icons to text baseline and maintain consistent padding. | Misaligned icons or inconsistent spacing around them. | Prevents subtle visual imbalance that reduces perceived quality. |
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| **Icon Contrast** | Follow WCAG contrast standards: 4.5:1 for small elements, 3:1 minimum for larger UI glyphs. | Low-contrast icons that blend into the background. | Ensures accessibility in both light and dark modes. |
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## Interaction (App)
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| Rule | Do | Don't |
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|------|----|----- |
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| **Tap feedback** | Provide clear pressed feedback (ripple/opacity/elevation) within 80-150ms | No visual response on tap |
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| **Animation timing** | Keep micro-interactions around 150-300ms with platform-native easing | Instant transitions or slow animations (>500ms) |
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| **Accessibility focus** | Ensure screen reader focus order matches visual order and labels are descriptive | Unlabeled controls or confusing focus traversal |
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| **Disabled state clarity** | Use disabled semantics (`disabled`/native disabled props), reduced emphasis, and no tap action | Controls that look tappable but do nothing |
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| **Touch target minimum** | Keep tap areas >=44x44pt (iOS) or >=48x48dp (Android), expand hit area when icon is smaller | Tiny tap targets or icon-only hit areas without padding |
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| **Gesture conflict prevention** | Keep one primary gesture per region and avoid nested tap/drag conflicts | Overlapping gestures causing accidental actions |
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| **Semantic native controls** | Prefer native interactive primitives (`Button`, `Pressable`, platform equivalents) with proper accessibility roles | Generic containers used as primary controls without semantics |
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## Light/Dark Mode Contrast
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| Rule | Do | Don't |
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|------|----|----- |
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| **Surface readability (light)** | Keep cards/surfaces clearly separated from background with sufficient opacity/elevation | Overly transparent surfaces that blur hierarchy |
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| **Text contrast (light)** | Maintain body text contrast >=4.5:1 against light surfaces | Low-contrast gray body text |
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| **Text contrast (dark)** | Maintain primary text contrast >=4.5:1 and secondary text >=3:1 on dark surfaces | Dark mode text that blends into background |
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| **Border and divider visibility** | Ensure separators are visible in both themes (not just light mode) | Theme-specific borders disappearing in one mode |
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| **State contrast parity** | Keep pressed/focused/disabled states equally distinguishable in light and dark themes | Defining interaction states for one theme only |
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| **Token-driven theming** | Use semantic color tokens mapped per theme across app surfaces/text/icons | Hardcoded per-screen hex values |
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| **Scrim and modal legibility** | Use a modal scrim strong enough to isolate foreground content (typically 40-60% black) | Weak scrim that leaves background visually competing |
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## Layout & Spacing
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| Rule | Do | Don't |
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|------|----|----- |
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| **Safe-area compliance** | Respect top/bottom safe areas for all fixed headers, tab bars, and CTA bars | Placing fixed UI under notch, status bar, or gesture area |
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| **System bar clearance** | Add spacing for status/navigation bars and gesture home indicator | Let tappable content collide with OS chrome |
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| **Consistent content width** | Keep predictable content width per device class (phone/tablet) | Mixing arbitrary widths between screens |
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| **8dp spacing rhythm** | Use a consistent 4/8dp spacing system for padding/gaps/section spacing | Random spacing increments with no rhythm |
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| **Readable text measure** | Keep long-form text readable on large devices (avoid edge-to-edge paragraphs on tablets) | Full-width long text that hurts readability |
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| **Section spacing hierarchy** | Define clear vertical rhythm tiers (e.g., 16/24/32/48) by hierarchy | Similar UI levels with inconsistent spacing |
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| **Adaptive gutters by breakpoint** | Increase horizontal insets on larger widths and in landscape | Same narrow gutter on all device sizes/orientations |
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| **Scroll and fixed element coexistence** | Add bottom/top content insets so lists are not hidden behind fixed bars | Scroll content obscured by sticky headers/footers |
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---
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## Pre-Delivery Checklist (canonical — the only one)
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Before delivering app UI code, verify every item below. Start with the process steps, then the per-area checkboxes.
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### Process
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- [ ] Ran `--domain ux "animation accessibility z-index loading"` as a validation pass before implementation
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- [ ] Reviewed `quick-reference.md` §1–§3 (CRITICAL + HIGH) as a final pass
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- [ ] Tested on 375px (small phone) and in landscape orientation
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- [ ] Verified behavior with **reduced-motion** enabled and **Dynamic Type**/largest system text size
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- [ ] Checked dark mode contrast independently (never assume light-mode values carry over)
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- [ ] Confirmed all touch targets ≥44pt and no content hidden behind safe areas
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### Visual Quality
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- [ ] No emojis used as icons (use SVG instead)
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- [ ] All icons come from a consistent icon family and style
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- [ ] Official brand assets are used with correct proportions and clear space
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- [ ] Pressed-state visuals do not shift layout bounds or cause jitter
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- [ ] Semantic theme tokens are used consistently (no ad-hoc per-screen hardcoded colors)
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### Interaction
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- [ ] All tappable elements provide clear pressed feedback (ripple/opacity/elevation)
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- [ ] Touch targets meet minimum size (>=44x44pt iOS, >=48x48dp Android)
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- [ ] Micro-interaction timing stays in the 150-300ms range with native-feeling easing
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- [ ] Disabled states are visually clear and non-interactive
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- [ ] Screen reader focus order matches visual order, and interactive labels are descriptive
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- [ ] Gesture regions avoid nested/conflicting interactions (tap/drag/back-swipe conflicts)
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### Light/Dark Mode
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- [ ] Primary text contrast >=4.5:1 in both light and dark mode
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- [ ] Secondary text contrast >=3:1 in both light and dark mode
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- [ ] Dividers/borders and interaction states are distinguishable in both modes
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- [ ] Modal/drawer scrim opacity is strong enough to preserve foreground legibility (typically 40-60% black)
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- [ ] Both themes are tested before delivery (not inferred from a single theme)
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### Layout
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- [ ] Safe areas are respected for headers, tab bars, and bottom CTA bars
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- [ ] Scroll content is not hidden behind fixed/sticky bars
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- [ ] Verified on small phone, large phone, and tablet (portrait + landscape)
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- [ ] Horizontal insets/gutters adapt correctly by device size and orientation
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- [ ] 4/8dp spacing rhythm is maintained across component, section, and page levels
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- [ ] Long-form text measure remains readable on larger devices (no edge-to-edge paragraphs)
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### Accessibility
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- [ ] All meaningful images/icons have accessibility labels
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- [ ] Form fields have labels, hints, and clear error messages
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- [ ] Color is not the only indicator
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- [ ] Reduced motion and dynamic text size are supported without layout breakage
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