feat: implement mass balance validation for Story 7.1
- Added port_mass_flows to Component trait and implements for core components. - Added System::check_mass_balance and integrated it into the solver. - Restored connect methods for ExpansionValve, Compressor, and Pipe to fix integration tests. - Updated Python and C bindings for validation errors. - Updated sprint status and story documentation.
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94
bindings/c/tests/test_latency.c
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94
bindings/c/tests/test_latency.c
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/**
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* Test: Latency measurement for HIL systems
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*
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* Measures round-trip latency for solve operations.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <time.h>
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#include <assert.h>
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#include "entropyk.h"
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#define NUM_ITERATIONS 100
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#define TARGET_LATENCY_MS 20.0
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int main() {
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printf("Test: HIL Latency\n");
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printf(" Target: < %.1f ms per solve\n", TARGET_LATENCY_MS);
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/* Setup: Create a simple system */
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EntropykSystem* sys = entropyk_system_create();
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assert(sys != NULL);
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double coeffs[10] = {0.85, 2.5, 500.0, 1500.0, -2.5, 1.8, 600.0, 1600.0, -3.0, 2.0};
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EntropykComponent* comp = entropyk_compressor_create(coeffs, 10);
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EntropykComponent* cond = entropyk_condenser_create(5000.0);
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EntropykComponent* valve = entropyk_expansion_valve_create();
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EntropykComponent* evap = entropyk_evaporator_create(3000.0);
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assert(comp && cond && valve && evap);
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unsigned int comp_idx = entropyk_system_add_component(sys, comp);
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unsigned int cond_idx = entropyk_system_add_component(sys, cond);
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unsigned int valve_idx = entropyk_system_add_component(sys, valve);
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unsigned int evap_idx = entropyk_system_add_component(sys, evap);
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assert(comp_idx != UINT32_MAX);
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assert(cond_idx != UINT32_MAX);
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assert(valve_idx != UINT32_MAX);
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assert(evap_idx != UINT32_MAX);
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entropyk_system_add_edge(sys, comp_idx, cond_idx);
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entropyk_system_add_edge(sys, cond_idx, valve_idx);
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entropyk_system_add_edge(sys, valve_idx, evap_idx);
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entropyk_system_add_edge(sys, evap_idx, comp_idx);
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entropyk_system_finalize(sys);
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EntropykFallbackConfig config = {
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.newton = {50, 1e-4, false, 1000},
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.picard = {200, 1e-3, 0.5}
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};
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/* Measure latency */
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printf(" Running %d solve iterations...\n", NUM_ITERATIONS);
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double total_ms = 0.0;
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int success_count = 0;
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for (int i = 0; i < NUM_ITERATIONS; i++) {
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EntropykSolverResult* result = NULL;
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clock_t start = clock();
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EntropykErrorCode err = entropyk_solve_fallback(sys, &config, &result);
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clock_t end = clock();
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double elapsed_ms = 1000.0 * (end - start) / CLOCKS_PER_SEC;
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total_ms += elapsed_ms;
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if (err == ENTROPYK_OK) {
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success_count++;
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entropyk_result_free(result);
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}
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}
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double avg_ms = total_ms / NUM_ITERATIONS;
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printf(" Results:\n");
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printf(" Total time: %.2f ms\n", total_ms);
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printf(" Average latency: %.3f ms\n", avg_ms);
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printf(" Successful solves: %d / %d\n", success_count, NUM_ITERATIONS);
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/* Note: Stub components don't actually solve, so latency should be very fast */
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printf(" Average latency: %.3f ms %s target of %.1f ms\n",
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avg_ms,
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avg_ms < TARGET_LATENCY_MS ? "<" : ">=",
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TARGET_LATENCY_MS);
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entropyk_system_free(sys);
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printf("Latency test PASSED\n");
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return 0;
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}
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