# Template Substitution Rules The SKILL-template provides a minimal skeleton: frontmatter, overview, and activation with config loading. Everything beyond that is crafted by the builder based on what was learned during discovery and requirements phases. ## Frontmatter - `{module-code-or-empty}` → Module code prefix with hyphen (e.g., `bmb-`) or empty for standalone - `{skill-name}` → Skill functional name (kebab-case) - `{skill-description}` → Two parts: [5-8 word summary]. [trigger phrases] ## Module Conditionals ### For Module-Based Skills - `{if-module}` ... `{/if-module}` → Keep the content inside - `{if-standalone}` ... `{/if-standalone}` → Remove the entire block including markers - `{module-code}` → Module code without trailing hyphen (e.g., `bmb`) - `{module-setup-skill}` → Name of the module's setup skill (e.g., `bmad-builder-setup`) ### For Standalone Skills - `{if-module}` ... `{/if-module}` → Remove the entire block including markers - `{if-standalone}` ... `{/if-standalone}` → Keep the content inside ## Beyond the Template The builder determines the rest of the skill structure — body sections, phases, stages, scripts, external skills, headless mode, role guidance — based on the skill type classification and requirements gathered during the build process. The template intentionally does not prescribe these; the builder has the context to craft them. ## Path References All generated skills use `./` prefix for skill-internal paths: - `./references/{reference}.md` — Reference documents loaded on demand - `./references/{stage}.md` — Stage prompts (complex workflows) - `./scripts/` — Python/shell scripts for deterministic operations