- Add debounced state updates for title and content (500ms delay) - Immediate UI updates with delayed history saving - Prevent one-letter-per-undo issue - Add cleanup for debounce timers on unmount
47 lines
1.7 KiB
JavaScript
47 lines
1.7 KiB
JavaScript
/**
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* In-memory transport for creating clients and servers that talk to each other within the same process.
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*/
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export class InMemoryTransport {
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constructor() {
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this._messageQueue = [];
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}
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/**
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* Creates a pair of linked in-memory transports that can communicate with each other. One should be passed to a Client and one to a Server.
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*/
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static createLinkedPair() {
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const clientTransport = new InMemoryTransport();
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const serverTransport = new InMemoryTransport();
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clientTransport._otherTransport = serverTransport;
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serverTransport._otherTransport = clientTransport;
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return [clientTransport, serverTransport];
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}
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async start() {
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// Process any messages that were queued before start was called
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while (this._messageQueue.length > 0) {
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const queuedMessage = this._messageQueue.shift();
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this.onmessage?.(queuedMessage.message, queuedMessage.extra);
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}
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}
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async close() {
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const other = this._otherTransport;
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this._otherTransport = undefined;
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await other?.close();
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this.onclose?.();
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}
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/**
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* Sends a message with optional auth info.
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* This is useful for testing authentication scenarios.
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*/
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async send(message, options) {
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if (!this._otherTransport) {
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throw new Error('Not connected');
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}
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if (this._otherTransport.onmessage) {
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this._otherTransport.onmessage(message, { authInfo: options?.authInfo });
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}
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else {
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this._otherTransport._messageQueue.push({ message, extra: { authInfo: options?.authInfo } });
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}
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}
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}
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//# sourceMappingURL=inMemory.js.map
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