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Momento/memento-note/components/interactive-demo/demo-scene-view.tsx
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feat: dashboard Second Brain, essai 7 jours et vérification e-mail
Rendre le dashboard actionnable (inbox, peek, carte mentale), aligner la facturation sur l’essai 7 jours, et bloquer le login e-mail tant que l’adresse n’est pas confirmée.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-30 07:19:36 +00:00

972 lines
28 KiB
TypeScript

'use client'
import { useId, useMemo } from 'react'
import {
Area,
AreaChart,
Bar,
BarChart,
CartesianGrid,
Line,
LineChart,
ResponsiveContainer,
Tooltip,
XAxis,
YAxis,
} from 'recharts'
import {
badgeGlyph,
dimOpacity,
intentColor,
spotlightColor,
} from '@/lib/interactive-demo/intent-colors'
import type { DemoScene, Panel } from '@/lib/interactive-demo/types'
import type {
ResolvedAnnotation,
StepResolvedState,
} from '@/lib/interactive-demo/resolve'
import { useDarkMode } from '@/components/interactive-demo/demo-speak'
import { DemoRichLabel } from '@/components/interactive-demo/demo-rich-label'
import { cn } from '@/lib/utils'
type AnnKind = ResolvedAnnotation['kind']
export type DemoSceneViewProps = {
scene: DemoScene
state: StepResolvedState
reducedMotion?: boolean
className?: string
}
type NodePos = {
x: number
y: number
w: number
h: number
}
function elementOpacity(
id: string,
state: StepResolvedState,
dim: number
): number {
// Overview = full scene at full brightness (matches edges behavior)
if (state.overview) return 1
if (!(id in state.revealed)) return 0
if (state.spotlight.length === 0) return 1
return state.spotlight.includes(id) ? 1 : dim
}
function estimateNodeSize(label: string): { w: number; h: number } {
const lines = label.split(/\\n|\n/)
const hasMath = /\$/.test(label)
const visualLen = (s: string) =>
s.replace(/\$[^$]+\$/g, (m) => 'x'.repeat(Math.min(18, Math.max(6, m.length * 0.45))))
.length
const longest = Math.max(...lines.map(visualLen), 6)
const w = Math.min(280, Math.max(128, longest * 7.4 + 40))
const h = Math.max(
hasMath ? 58 : 48,
30 + lines.length * (hasMath ? 24 : 18)
)
return { w, h }
}
/** Prefer circular layout when edges form a closed loop covering most nodes. */
function findCycleOrder(
ids: string[],
edges: { from: string; to: string }[]
): string[] | null {
if (ids.length < 3) return null
const idSet = new Set(ids)
const outs = new Map<string, string[]>()
for (const id of ids) outs.set(id, [])
for (const e of edges) {
if (!idSet.has(e.from) || !idSet.has(e.to) || e.from === e.to) continue
outs.get(e.from)!.push(e.to)
}
for (const start of ids) {
const path = [start]
const seen = new Set([start])
let cur = start
while (path.length < ids.length) {
const nexts = (outs.get(cur) ?? []).filter((t) => !seen.has(t))
if (nexts.length === 0) break
// Prefer continuing a simple cycle (single unused neighbor)
const n = nexts[0]!
path.push(n)
seen.add(n)
cur = n
}
const closes = (outs.get(cur) ?? []).includes(start)
if (closes && path.length >= 3 && path.length >= Math.ceil(ids.length * 0.75)) {
return path
}
}
return null
}
/**
* Layout strategies:
* 1. AttnRes trunk pattern (residualTrunk + layers)
* 2. Closed cycle → circular
* 3. DAG layered (top → bottom)
* 4. Fallback grid
*/
function layoutNodes(
nodes: { id: string; label?: string }[],
edges: { from: string; to: string }[]
): { positions: Map<string, NodePos>; width: number; height: number } {
const sizes = new Map(
nodes.map((n) => [n.id, estimateNodeSize(n.label ?? n.id)] as const)
)
const positions = new Map<string, NodePos>()
const padX = 40
const padY = 36
const gapX = 52
const gapY = 32
const trunk = nodes.find((n) => n.id === 'residualTrunk')
const layersOnly = nodes.filter((n) => n.id !== 'residualTrunk')
if (trunk && layersOnly.length >= 2) {
const layerSizes = layersOnly.map((n) => sizes.get(n.id)!)
const maxLayerW = Math.max(...layerSizes.map((s) => s.w), 96)
const trunkSize = sizes.get(trunk.id)!
const contentH =
padY * 2 +
layerSizes.reduce((acc, s) => acc + s.h, 0) +
gapY * Math.max(0, layersOnly.length - 1)
const height = Math.max(240, contentH)
const width = padX * 2 + maxLayerW + gapX + trunkSize.w + 24
let y = padY
layersOnly.forEach((n) => {
const s = sizes.get(n.id)!
positions.set(n.id, {
x: padX + maxLayerW / 2,
y: y + s.h / 2,
w: s.w,
h: s.h,
})
y += s.h + gapY
})
positions.set(trunk.id, {
x: padX + maxLayerW + gapX + trunkSize.w / 2,
y: height / 2,
w: trunkSize.w,
h: trunkSize.h,
})
return { positions, width, height }
}
const cycle = findCycleOrder(
nodes.map((n) => n.id),
edges
)
if (cycle) {
const maxW = Math.max(...cycle.map((id) => sizes.get(id)!.w), 128)
const maxH = Math.max(...cycle.map((id) => sizes.get(id)!.h), 48)
const radius = Math.max(110, (cycle.length * 42) / (2 * Math.PI) + maxW * 0.35)
const leftovers = nodes.filter((n) => !cycle.includes(n.id))
const leftoverRowH = leftovers.length ? maxH + gapY : 0
const width = Math.max(
420,
padX * 2 + radius * 2 + maxW,
padX * 2 + leftovers.reduce((acc, n) => acc + sizes.get(n.id)!.w, 0) + gapX * Math.max(0, leftovers.length - 1)
)
const height = Math.max(360, padY * 2 + radius * 2 + maxH + leftoverRowH)
const cx = width / 2
const cy = padY + radius + maxH / 2
cycle.forEach((id, i) => {
const s = sizes.get(id)!
const angle = -Math.PI / 2 + (2 * Math.PI * i) / cycle.length
positions.set(id, {
x: cx + radius * Math.cos(angle),
y: cy + radius * Math.sin(angle),
w: s.w,
h: s.h,
})
})
// Leftover nodes: horizontal row BELOW the ring (never overlapping it)
if (leftovers.length) {
const totalW =
leftovers.reduce((acc, n) => acc + sizes.get(n.id)!.w, 0) +
gapX * (leftovers.length - 1)
let x = cx - totalW / 2
const y = cy + radius + maxH / 2 + gapY + maxH / 2
for (const n of leftovers) {
const s = sizes.get(n.id)!
positions.set(n.id, { x: x + s.w / 2, y, w: s.w, h: s.h })
x += s.w + gapX
}
}
return { positions, width, height }
}
// Topological layers (sources at top)
const ids = nodes.map((n) => n.id)
const idSet = new Set(ids)
const indeg = new Map(ids.map((id) => [id, 0]))
const outs = new Map(ids.map((id) => [id, [] as string[]]))
for (const e of edges) {
if (!idSet.has(e.from) || !idSet.has(e.to) || e.from === e.to) continue
indeg.set(e.to, (indeg.get(e.to) ?? 0) + 1)
outs.get(e.from)!.push(e.to)
}
const queue = ids.filter((id) => (indeg.get(id) ?? 0) === 0)
const order: string[] = []
const depth = new Map<string, number>()
queue.forEach((id) => depth.set(id, 0))
const q = [...queue]
while (q.length) {
const u = q.shift()!
order.push(u)
for (const v of outs.get(u) ?? []) {
depth.set(v, Math.max(depth.get(v) ?? 0, (depth.get(u) ?? 0) + 1))
indeg.set(v, (indeg.get(v) ?? 1) - 1)
if ((indeg.get(v) ?? 0) === 0) q.push(v)
}
}
const isDag = order.length === ids.length && edges.length > 0
if (isDag) {
const byDepth = new Map<number, string[]>()
for (const id of ids) {
const d = depth.get(id) ?? 0
if (!byDepth.has(d)) byDepth.set(d, [])
byDepth.get(d)!.push(id)
}
const maxDepth = Math.max(...byDepth.keys(), 0)
const rowHeights: number[] = []
let width = padX * 2
for (let d = 0; d <= maxDepth; d++) {
const row = byDepth.get(d) ?? []
const rowH = Math.max(...row.map((id) => sizes.get(id)!.h), 36)
rowHeights.push(rowH)
const rowW =
row.reduce((acc, id) => acc + sizes.get(id)!.w, 0) +
gapX * Math.max(0, row.length - 1)
width = Math.max(width, padX * 2 + rowW)
}
const height =
padY * 2 +
rowHeights.reduce((a, b) => a + b, 0) +
gapY * Math.max(0, maxDepth)
let y = padY
for (let d = 0; d <= maxDepth; d++) {
const row = byDepth.get(d) ?? []
const rowH = rowHeights[d]!
const rowW =
row.reduce((acc, id) => acc + sizes.get(id)!.w, 0) +
gapX * Math.max(0, row.length - 1)
let x = (width - rowW) / 2
for (const id of row) {
const s = sizes.get(id)!
positions.set(id, {
x: x + s.w / 2,
y: y + rowH / 2,
w: s.w,
h: s.h,
})
x += s.w + gapX
}
y += rowH + gapY
}
return { positions, width: Math.max(400, width), height: Math.max(220, height) }
}
// Grid fallback
const cols = Math.min(3, Math.max(1, Math.ceil(Math.sqrt(nodes.length))))
const rows = Math.ceil(nodes.length / cols)
const colW: number[] = Array.from({ length: cols }, (_, c) => {
let max = 120
nodes.forEach((n, i) => {
if (i % cols === c) max = Math.max(max, sizes.get(n.id)!.w)
})
return max
})
const rowH: number[] = Array.from({ length: rows }, (_, r) => {
let max = 48
nodes.forEach((n, i) => {
if (Math.floor(i / cols) === r) max = Math.max(max, sizes.get(n.id)!.h)
})
return max
})
const width =
padX * 2 + colW.reduce((a, b) => a + b, 0) + gapX * Math.max(0, cols - 1)
const height =
padY * 2 + rowH.reduce((a, b) => a + b, 0) + gapY * Math.max(0, rows - 1)
nodes.forEach((n, i) => {
const c = i % cols
const r = Math.floor(i / cols)
const s = sizes.get(n.id)!
const xOff =
padX +
colW.slice(0, c).reduce((a, b) => a + b, 0) +
gapX * c +
colW[c]! / 2
const yOff =
padY +
rowH.slice(0, r).reduce((a, b) => a + b, 0) +
gapY * r +
rowH[r]! / 2
positions.set(n.id, { x: xOff, y: yOff, w: s.w, h: s.h })
})
return { positions, width: Math.max(400, width), height: Math.max(220, height) }
}
/** Border intersection: line from center A → center B, clipped to rect A. */
function borderPoint(
from: NodePos,
to: NodePos
): { x: number; y: number } {
const dx = to.x - from.x
const dy = to.y - from.y
if (dx === 0 && dy === 0) return { x: from.x, y: from.y }
const hw = from.w / 2
const hh = from.h / 2
const ax = Math.abs(dx) / (hw || 1)
const ay = Math.abs(dy) / (hh || 1)
const t = 1 / Math.max(ax, ay)
return { x: from.x + dx * t, y: from.y + dy * t }
}
function edgePath(a: NodePos, b: NodePos, tipInset = 10): string {
const p0 = borderPoint(a, b)
const p1 = borderPoint(b, a)
const dx = p1.x - p0.x
const dy = p1.y - p0.y
const len = Math.hypot(dx, dy) || 1
// Stop short of the target so markerEnd tip lands on the node border, not under the card
const inset = Math.min(tipInset, len * 0.35)
const endX = p1.x - (dx / len) * inset
const endY = p1.y - (dy / len) * inset
const mx = (p0.x + endX) / 2
const my = (p0.y + endY) / 2
const bend = Math.min(36, len * 0.22)
const cx = mx - (dy / len) * bend
const cy = my + (dx / len) * bend
return `M ${p0.x} ${p0.y} Q ${cx} ${cy} ${endX} ${endY}`
}
function AnnotationsOverlay({
annotations,
getAnchor,
dark,
markerId,
shadowId,
}: {
annotations: ResolvedAnnotation[]
getAnchor: (
id: string,
kind: AnnKind
) => { x: number; y: number } | null
dark: boolean
markerId: string
shadowId?: string
}) {
const outline = spotlightColor(dark)
return (
<g className="demo-annotations" pointerEvents="none">
{annotations.map((ann, i) => {
const target = ann.targetIds[0]
if (!target) return null
const pos = getAnchor(target, ann.kind)
if (!pos) return null
const color = intentColor(ann.intent, dark)
const key = `${ann.kind}-${target}-${i}`
if (ann.kind === 'circle') {
return (
<circle
key={key}
cx={pos.x}
cy={pos.y}
r={22}
fill="none"
stroke={color}
strokeWidth={2.5}
opacity={0.9}
/>
)
}
if (ann.kind === 'badge') {
const n = ann.badgeIndex ?? i + 1
return (
<g key={key} transform={`translate(${pos.x}, ${pos.y})`}>
<circle r={11} fill={outline} opacity={0.95} />
<text
textAnchor="middle"
dominantBaseline="central"
fill="#fff"
fontSize={11}
fontWeight={700}
fontFamily="ui-sans-serif, system-ui, sans-serif"
>
{badgeGlyph(n)}
</text>
</g>
)
}
if (ann.kind === 'callout') {
const text = ann.text ?? ''
const w = Math.min(200, Math.max(72, text.length * 6.5 + 20))
return (
<g key={key} transform={`translate(${pos.x}, ${pos.y})`}>
<rect
x={8}
y={-14}
width={w}
height={28}
rx={8}
fill={dark ? '#1a1a1a' : '#ffffff'}
stroke={color}
strokeWidth={1.5}
filter={shadowId ? `url(#${shadowId})` : undefined}
/>
<text
x={18}
y={5}
fontSize={12}
fontWeight={500}
fill={dark ? '#f0f0f0' : '#1a1a1a'}
fontFamily="ui-sans-serif, system-ui, sans-serif"
>
{text}
</text>
</g>
)
}
if (ann.kind === 'arrow') {
return (
<path
key={key}
d={`M ${pos.x - 28} ${pos.y - 28} L ${pos.x - 6} ${pos.y - 6}`}
stroke={color}
strokeWidth={2.5}
strokeLinecap="round"
markerEnd={`url(#${markerId})`}
fill="none"
/>
)
}
return null
})}
</g>
)
}
function SvgScenePanel({
panel,
state,
reducedMotion,
dark,
}: {
panel: Extract<Panel, { type: 'svg-scene' }>
state: StepResolvedState
reducedMotion?: boolean
dark: boolean
}) {
const uid = useId().replace(/:/g, '')
const nodes = panel.payload.nodes
const edges = panel.payload.edges ?? []
const dim = dimOpacity(dark)
const outline = spotlightColor(dark)
const markerId = `demo-arrow-${uid}`
const dotsId = `demo-dots-${uid}`
const { positions, width, height } = useMemo(
() => layoutNodes(nodes, edges),
[nodes, edges]
)
const transition = reducedMotion
? 'none'
: 'opacity 220ms ease, transform 220ms ease, box-shadow 220ms ease'
const gridStroke = dark ? 'rgba(255,255,255,0.07)' : 'rgba(15,23,42,0.07)'
const boardBg = dark ? '#0c0e12' : '#f7f5f0'
return (
<div
className="relative w-full overflow-hidden"
style={{
background: boardBg,
aspectRatio: `${width} / ${height}`,
}}
>
<svg
viewBox={`0 0 ${width} ${height}`}
className="absolute inset-0 h-full w-full"
aria-hidden
>
<defs>
<pattern
id={dotsId}
width="18"
height="18"
patternUnits="userSpaceOnUse"
>
<circle cx="1.2" cy="1.2" r="1" fill={gridStroke} />
</pattern>
<marker
id={markerId}
markerWidth="10"
markerHeight="8"
refX="9"
refY="4"
orient="auto"
markerUnits="userSpaceOnUse"
>
<path d="M0,0 L10,4 L0,8 Z" fill={outline} />
</marker>
</defs>
<rect width={width} height={height} fill={`url(#${dotsId})`} />
{edges.map((e) => {
const a = positions.get(e.from)
const b = positions.get(e.to)
if (!a || !b) return null
const revealed = e.id in state.revealed || state.overview
if (!revealed) return null
const op = elementOpacity(e.id, state, dim)
if (op === 0) return null
const lit = state.overview || state.spotlight.includes(e.id)
const stroke = intentColor(e.intent, dark)
const widthStroke = (lit ? 2.8 : 1.8) + (e.weight ?? 1) * 0.45
return (
<path
key={e.id}
d={edgePath(a, b)}
stroke={stroke}
strokeWidth={widthStroke}
strokeDasharray={e.style === 'dashed' ? '7 5' : undefined}
strokeLinecap="round"
fill="none"
opacity={op}
markerEnd={`url(#${markerId})`}
style={{ transition }}
/>
)
})}
<AnnotationsOverlay
annotations={state.annotations}
dark={dark}
markerId={markerId}
getAnchor={(id, kind) => {
const p = positions.get(id)
if (!p) return null
if (kind === 'badge') {
return { x: p.x + p.w / 2 - 2, y: p.y - p.h / 2 + 2 }
}
if (kind === 'callout') {
return { x: p.x + p.w / 2 - 4, y: p.y }
}
return { x: p.x, y: p.y }
}}
/>
</svg>
{nodes.map((n) => {
const p = positions.get(n.id)
if (!p) return null
const op = elementOpacity(n.id, state, dim)
if (op === 0) return null
const lit = state.overview || state.spotlight.includes(n.id)
const accent = intentColor(n.intent, dark)
const label = n.label ?? n.id
return (
<div
key={n.id}
className={cn(
'absolute flex flex-col justify-center rounded-2xl px-3 py-2.5 backdrop-blur-[2px]',
dark ? 'bg-[#141820]/ee text-zinc-50' : 'bg-white/95 text-zinc-900'
)}
style={{
left: `${((p.x - p.w / 2) / width) * 100}%`,
top: `${((p.y - p.h / 2) / height) * 100}%`,
width: `${(p.w / width) * 100}%`,
minHeight: `${(p.h / height) * 100}%`,
opacity: op,
borderStyle: 'solid',
borderTopWidth: lit ? 2 : 1.5,
borderRightWidth: lit ? 2 : 1.5,
borderBottomWidth: lit ? 2 : 1.5,
borderLeftWidth: 5,
borderTopColor: lit ? outline : accent,
borderRightColor: lit ? outline : accent,
borderBottomColor: lit ? outline : accent,
borderLeftColor: accent,
boxShadow: lit
? `0 0 0 3px ${outline}33, 0 10px 28px -8px ${outline}66`
: dark
? '0 8px 24px -10px rgba(0,0,0,0.65)'
: '0 8px 22px -10px rgba(15,23,42,0.18)',
transition,
}}
>
<DemoRichLabel text={label} lit={lit} />
</div>
)
})}
</div>
)
}
function ChartPanel({
panel,
state,
reducedMotion,
dark,
}: {
panel: Extract<Panel, { type: 'chart' }>
state: StepResolvedState
reducedMotion?: boolean
dark: boolean
}) {
const series = panel.payload.series
const dim = dimOpacity(dark)
const maxLen = Math.max(...series.map((s) => s.values.length), 0)
const data = useMemo(() => {
return Array.from({ length: maxLen }, (_, i) => {
const row: Record<string, number | string> = { i: String(i + 1) }
for (const s of series) {
if (!(s.id in state.revealed)) continue
row[s.id] = s.values[i] ?? 0
}
return row
})
}, [maxLen, series, state.revealed])
const Chart =
panel.payload.chartType === 'bar'
? BarChart
: panel.payload.chartType === 'area'
? AreaChart
: LineChart
return (
<div className="w-full h-52 min-h-[13rem] min-w-0">
<ResponsiveContainer width="100%" height="100%">
<Chart data={data} margin={{ top: 12, right: 16, left: 4, bottom: 8 }}>
<CartesianGrid
strokeDasharray="3 3"
stroke={dark ? 'rgba(255,255,255,0.08)' : 'rgba(0,0,0,0.08)'}
/>
<XAxis
dataKey="i"
tick={{ fontSize: 11, fill: dark ? '#a1a1aa' : '#71717a' }}
axisLine={false}
tickLine={false}
/>
<YAxis
tick={{ fontSize: 11, fill: dark ? '#a1a1aa' : '#71717a' }}
width={40}
axisLine={false}
tickLine={false}
/>
<Tooltip
contentStyle={{
borderRadius: 10,
border: '1px solid var(--border)',
background: dark ? '#18181b' : '#fff',
fontSize: 12,
}}
/>
{series.map((s) => {
if (!(s.id in state.revealed)) return null
const op = elementOpacity(s.id, state, dim)
const stroke = intentColor(s.intent, dark)
if (panel.payload.chartType === 'bar') {
return (
<Bar
key={s.id}
dataKey={s.id}
fill={stroke}
fillOpacity={op}
radius={[4, 4, 0, 0]}
isAnimationActive={!reducedMotion}
/>
)
}
if (panel.payload.chartType === 'area') {
return (
<Area
key={s.id}
type="monotone"
dataKey={s.id}
stroke={stroke}
fill={stroke}
fillOpacity={op * 0.22}
strokeOpacity={op}
strokeWidth={2}
isAnimationActive={!reducedMotion}
/>
)
}
return (
<Line
key={s.id}
type="monotone"
dataKey={s.id}
stroke={stroke}
strokeOpacity={op}
strokeWidth={2.5}
dot={false}
isAnimationActive={!reducedMotion}
/>
)
})}
</Chart>
</ResponsiveContainer>
</div>
)
}
function HeatmapPanel({
panel,
state,
reducedMotion,
dark,
}: {
panel: Extract<Panel, { type: 'heatmap-matrix' }>
state: StepResolvedState
reducedMotion?: boolean
dark: boolean
}) {
const { rows, cols, values, rowLabels, colLabels, triangular } = panel.payload
const cell = 34
const labelW = 44
const labelH = 26
const w = labelW + cols * cell + 8
const h = labelH + rows * cell + 8
const transition = reducedMotion ? 'none' : 'opacity 220ms ease'
const dim = dimOpacity(dark)
const fillIntent = spotlightColor(dark)
const ghostStroke = dark ? 'rgba(255,255,255,0.2)' : 'rgba(0,0,0,0.16)'
// Intensity ∝ value — normalized so real-world scales (not just [0,1]) work
const maxAbsV = Math.max(
1e-9,
...values.flat().map((v) => Math.abs(v))
)
const cellRect = (r: number, c: number) => ({
x: labelW + (c - 1) * cell,
y: labelH + (r - 1) * cell,
})
const positions = useMemo(() => {
const map = new Map<
string,
{ cx: number; cy: number; trX: number; trY: number }
>()
for (let r = 1; r <= rows; r++) {
for (let c = 1; c <= cols; c++) {
if (triangular === 'lower' && c > r) continue
if (triangular === 'upper' && c < r) continue
const id = `r${r}.c${c}`
const { x, y } = cellRect(r, c)
map.set(id, {
cx: x + cell / 2,
cy: y + cell / 2,
trX: x + cell - 2,
trY: y + 2,
})
}
}
return map
}, [rows, cols, triangular])
const uid = useId().replace(/:/g, '')
const markerId = `demo-arrowhead-hm-${uid}`
return (
<svg viewBox={`0 0 ${w} ${h}`} className="w-full h-auto max-w-lg mx-auto">
<defs>
<marker
id={markerId}
markerWidth="9"
markerHeight="9"
refX="7"
refY="3.5"
orient="auto"
>
<path d="M0,0 L7,3.5 L0,7 Z" fill={fillIntent} />
</marker>
</defs>
{colLabels?.map((lab, i) => (
<text
key={`c-${i}`}
x={labelW + i * cell + cell / 2}
y={labelH / 2 + 1}
textAnchor="middle"
dominantBaseline="central"
fontSize={10}
fontWeight={500}
fill={dark ? '#a1a1aa' : '#71717a'}
>
{lab}
</text>
))}
{rowLabels?.map((lab, i) => (
<text
key={`r-${i}`}
x={labelW / 2}
y={labelH + i * cell + cell / 2}
textAnchor="middle"
dominantBaseline="central"
fontSize={10}
fontWeight={500}
fill={dark ? '#a1a1aa' : '#71717a'}
>
{lab}
</text>
))}
{Array.from({ length: rows }, (_, ri) =>
Array.from({ length: cols }, (_, ci) => {
const r = ri + 1
const c = ci + 1
if (triangular === 'lower' && c > r) return null
if (triangular === 'upper' && c < r) return null
const id = `r${r}.c${c}`
const { x, y } = cellRect(r, c)
const revealed = id in state.revealed
const v = values[ri]?.[ci] ?? 0
const lit = state.overview || state.spotlight.includes(id)
const op = revealed ? elementOpacity(id, state, dim) : 1
if (!revealed) {
return (
<rect
key={id}
x={x + 1.5}
y={y + 1.5}
width={cell - 3}
height={cell - 3}
rx={5}
fill="none"
stroke={ghostStroke}
strokeWidth={1}
strokeDasharray="3 2"
opacity={0.8}
/>
)
}
const vNorm = Math.min(1, Math.abs(v) / maxAbsV)
const fillOpacity = 0.14 + vNorm * 0.78
const textFill =
vNorm > 0.45 ? (dark ? '#0a0a0a' : '#fff') : dark ? '#eee' : '#111'
return (
<g key={id} opacity={op} style={{ transition }}>
<rect
x={x + 1.5}
y={y + 1.5}
width={cell - 3}
height={cell - 3}
rx={5}
fill={fillIntent}
fillOpacity={fillOpacity}
stroke={lit ? fillIntent : 'transparent'}
strokeWidth={lit ? 2 : 0}
/>
<text
x={x + cell / 2}
y={y + cell / 2}
textAnchor="middle"
dominantBaseline="central"
fontSize={9}
fontWeight={600}
fill={textFill}
>
{v.toFixed(2)}
</text>
</g>
)
})
)}
<AnnotationsOverlay
annotations={state.annotations}
dark={dark}
markerId={markerId}
getAnchor={(id, kind) => {
const p = positions.get(id)
if (!p) return null
if (kind === 'badge') return { x: p.trX, y: p.trY }
if (kind === 'callout') return { x: p.trX + 4, y: p.cy }
return { x: p.cx, y: p.cy }
}}
/>
</svg>
)
}
export function DemoSceneView({
scene,
state,
reducedMotion,
className,
}: DemoSceneViewProps) {
const dark = useDarkMode()
return (
<div
className={cn(
'grid gap-4',
scene.panels.length === 2 ? 'md:grid-cols-2' : 'grid-cols-1',
className
)}
>
{scene.panels.map((panel) => (
<div
key={panel.id}
className={cn(
'overflow-hidden rounded-xl border shadow-sm',
dark
? 'border-white/10 bg-[#0f1115]'
: 'border-black/10 bg-[#faf9f6]'
)}
>
{panel.type === 'svg-scene' && (
<SvgScenePanel
panel={panel}
state={state}
reducedMotion={reducedMotion}
dark={dark}
/>
)}
{panel.type === 'chart' && (
<div className="p-3">
<ChartPanel
panel={panel}
state={state}
reducedMotion={reducedMotion}
dark={dark}
/>
</div>
)}
{panel.type === 'heatmap-matrix' && (
<div className="p-3">
<HeatmapPanel
panel={panel}
state={state}
reducedMotion={reducedMotion}
dark={dark}
/>
</div>
)}
</div>
))}
</div>
)
}