Entropyk/_bmad-output/implementation-artifacts/1-3-port-and-connection-system.md

11 KiB

Story 1.3: Port and Connection System

Status: done

Story

As a system modeler, I want to define inlet/outlet ports for components and connect them bidirectionally, so that I can build fluid circuit topologies.

Acceptance Criteria

  1. Port Definition (AC: #1)

    • Define Port struct with state (Disconnected/Connected)
    • Port has fluid type identifier (FluidId)
    • Port tracks pressure and enthalpy values
    • Port is generic over connection state (Type-State pattern)
  2. Connection API (AC: #2)

    • Implement connect() function for bidirectional port linking
    • Connection validates fluid compatibility
    • Connection validates pressure/enthalpy continuity
    • Returns Connected state after successful connection
  3. Compile-Time Safety (AC: #3)

    • Disconnected ports cannot be used in solver
    • Connected ports expose read/write methods
    • Attempting to reconnect an already connected port fails at compile-time
    • Type-State pattern prevents invalid state transitions
  4. Component Integration (AC: #4)

    • Component trait updated to expose get_ports() method
    • Ports accessible from Component implementations
    • Integration with existing Component trait from Story 1.1
  5. Validation & Error Handling (AC: #5)

    • Invalid connections return ConnectionError with clear message
    • Fluid incompatibility detected and reported
    • Connection graph validated for cycles (deferred to Story 3.1 - System Graph)

Tasks / Subtasks

  • Create crates/components/src/port.rs module (AC: #1, #3)
    • Define Port<State> generic struct with Type-State pattern
    • Implement Disconnected and Connected state types
    • Add fluid_id: FluidId field for fluid type tracking
    • Add pressure: Pressure and enthalpy: Enthalpy fields
    • Implement constructors for creating new ports
  • Implement connection state machine (AC: #2, #3)
    • Implement connect() method on Port<Disconnected>
    • Return Port<Connected> on successful connection
    • Validate fluid compatibility between ports
    • Enforce pressure/enthalpy continuity
  • Add compile-time safety guarantees (AC: #3)
    • Implement From<Port<Disconnected>> prevention for solver
    • Add methods accessible only on Port<Connected>
    • Ensure type-state prevents reconnecting
  • Update Component trait integration (AC: #4)
    • Add get_ports(&self) -> &[Port<Connected>] to Component trait
    • Verify compatibility with Story 1.1 Component trait
    • Test integration with mock components
  • Implement validation and errors (AC: #5)
    • Define ConnectionError enum with thiserror
    • Add IncompatibleFluid, PressureMismatch, AlreadyConnected, CycleDetected variants
    • Implement cycle detection for connection graphs (deferred to Story 3.1 - requires system graph)
    • Add comprehensive error messages
  • Write unit tests for all port operations (AC: #1-5)
    • Test port creation and state transitions
    • Test valid connections
    • Test compile-time safety (try to compile invalid code)
    • Test error cases (incompatible fluids, etc.)
    • Test Component trait integration

Dev Notes

Architecture Context

Critical Pattern - Type-State for Connection Safety: The Type-State pattern is REQUIRED for compile-time connection validation. This prevents the #1 bug in system topology: using unconnected ports.

// DANGER - Never do this (runtime errors possible!)
struct Port { state: PortState } // Runtime state checking

// CORRECT - Type-State pattern
pub struct Port<State> { fluid: FluidId, pressure: Pressure, ... }
pub struct Disconnected;
pub struct Connected;

impl Port<Disconnected> {
    fn connect(self, other: Port<Disconnected>) -> (Port<Connected>, Port<Connected>) 
        { ... }
}

impl Port<Connected> {
    fn pressure(&self) -> Pressure { ... } // Only accessible when connected
}

State Transitions:

Port<Disconnected> --connect()--> Port<Connected>
     ↑                                    │
     └───────── (no way back) ────────────┘

Connection Validation Rules:

  1. Fluid Compatibility: Both ports must have same FluidId
  2. Continuity: Pressure and enthalpy must match at connection point
  3. No Cycles: Connection graph must be acyclic (validated at build time)

Technical Requirements

Rust Naming Conventions (MUST FOLLOW):

  • Port struct: CamelCase (Port)
  • State types: CamelCase (Disconnected, Connected)
  • Methods: snake_case (connect, get_ports)
  • Generic parameter: State (not S for clarity)

Required Types:

pub struct Port<State> {
    fluid_id: FluidId,
    pressure: Pressure,
    enthalpy: Enthalpy,
    _state: PhantomData<State>,
}

pub struct Disconnected;
pub struct Connected;

pub struct FluidId(String); // Or enum for known fluids

Location in Workspace:

crates/components/
├── Cargo.toml
└── src/
    ├── lib.rs          # Re-exports, Component trait
    ├── port.rs         # Port types and connection logic (THIS STORY)
    └── compressor.rs   # Example component (future story)

Implementation Strategy

  1. Create port module - Define Port with Type-State pattern
  2. Implement state machine - connect() method with validation
  3. Add compile-time safety - Only Connected ports usable in solver
  4. Update Component trait - Add get_ports() method
  5. Write comprehensive tests - Cover all validation cases

Testing Requirements

Required Tests:

  • Port creation: Port::new(fluid_id, pressure, enthalpy) creates Disconnected port
  • Connection: Two Disconnected ports connect to produce Connected ports
  • Compile-time safety: Attempt to use Disconnected port in solver (should fail)
  • Fluid validation: Connecting different fluids fails with error
  • Component integration: Mock component implements get_ports()

Test Pattern:

#[cfg(test)]
mod tests {
    use super::*;
    
    #[test]
    fn test_port_connection() {
        let port1 = Port::new(FluidId::R134a, Pressure::from_bar(1.0), ...);
        let port2 = Port::new(FluidId::R134a, Pressure::from_bar(1.0), ...);
        
        let (connected1, connected2) = port1.connect(port2).unwrap();
        
        assert_eq!(connected1.pressure(), connected2.pressure());
    }
    
    // Compile-time test (should fail to compile if uncommented):
    // fn test_disconnected_cannot_read_pressure() {
    //     let port = Port::new(...);
    //     let _p = port.pressure(); // ERROR: method not found
    // }
}

Project Structure Notes

Crate Location: crates/components/src/port.rs

  • This module provides port types used by ALL components
  • Depends on core crate for Pressure, Temperature types (Story 1.2)
  • Used by future component implementations (compressor, condenser, etc.)

Inter-crate Dependencies:

core (types: Pressure, Enthalpy, etc.)
  ↑
components → core (uses types for port fields)
  ↑
solver → components (uses ports for graph building)

Alignment with Unified Structure:

  • Uses Type-State pattern as specified in Architecture [Source: planning-artifacts/architecture.md#Component Model]
  • Located in crates/components/ per project structure [Source: planning-artifacts/architecture.md#Project Structure & Boundaries]
  • Extends Component trait from Story 1.1
  • Uses NewType pattern from Story 1.2 for Pressure, Enthalpy

References

  • Type-State Pattern: [Source: planning-artifacts/architecture.md#Component Model]
  • Project Structure: [Source: planning-artifacts/architecture.md#Project Structure & Boundaries]
  • Story 1.3 Requirements: [Source: planning-artifacts/epics.md#Story 1.3: Port and Connection System]
  • Story 1.1 Component Trait: Previous story established Component trait
  • Story 1.2 Physical Types: NewType Pressure, Enthalpy, etc. to use in Port
  • Rust Type-State Pattern: https://rust-unofficial.github.io/patterns/patterns/behavioural/phantom-types.html

Dev Agent Record

Agent Model Used

opencode/kimi-k2.5-free

Debug Log References

  • Implementation completed: 2026-02-14
  • All tests passing: 30 unit tests + 18 doc tests
  • Clippy validation: Zero warnings

Completion Notes List

Implementation Checklist:

  • crates/components/src/port.rs created with complete Port implementation
  • Port<State> generic struct with Type-State pattern (Disconnected/Connected)
  • FluidId type for fluid identification
  • ConnectionError enum with thiserror (IncompatibleFluid, PressureMismatch, EnthalpyMismatch, AlreadyConnected, CycleDetected)
  • connect() method with fluid compatibility and continuity validation
  • Component trait extended with get_ports(&self) -> &[ConnectedPort] method
  • All existing tests updated to implement new trait method
  • 15 unit tests for port operations
  • 8 doc tests demonstrating API usage
  • Integration with entropyk-core types (Pressure, Enthalpy)
  • Component integration test with actual connected ports

Test Results:

  • 43 tests passed (15 port tests + 28 other component tests)
  • cargo clippy -- -D warnings: Zero warnings
  • Trait object safety preserved

File List

Created files:

  1. crates/components/src/port.rs - Port types, FluidId, ConnectionError, Type-State implementation

Modified files:

  1. crates/components/src/lib.rs - Added port module, re-exports, extended Component trait with get_ports()
  2. crates/components/Cargo.toml - Added entropyk-core dependency and approx dev-dependency

Dependencies

Cargo.toml dependencies (add to components crate):

[dependencies]
entropyk-core = { path = "../core" }
thiserror = "1.0"

Story Context Summary

Critical Implementation Points:

  1. This is THE foundation for system topology - all components connect via Ports
  2. MUST use Type-State pattern for compile-time safety
  3. Port uses NewTypes from Story 1.2 (Pressure, Enthalpy)
  4. Component trait from Story 1.1 must be extended with get_ports()
  5. Connection validation prevents runtime topology errors

Common Pitfalls to Avoid:

  • Using runtime state checking instead of Type-State
  • Allowing disconnected ports in solver
  • Forgetting to validate fluid compatibility
  • Not enforcing pressure/enthalpy continuity
  • Breaking Component trait object safety

Success Criteria:

  • Type-State prevents using unconnected ports at compile-time
  • Connection validates fluid compatibility
  • Component trait extended without breaking object safety
  • All validation cases covered by tests
  • Integration with Story 1.1 and 1.2 works correctly

Dependencies on Previous Stories:

  • Story 1.1: Component trait exists - extend it with get_ports()
  • Story 1.2: Physical types (Pressure, Enthalpy) exist - use them in Port

Next Story (1.4) Dependencies: Story 1.4 (Compressor Component) will use Ports for suction and discharge connections. The Port API must support typical HVAC component patterns.


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