75 lines
3.7 KiB
Markdown
75 lines
3.7 KiB
Markdown
# Template Substitution Rules
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The SKILL-template provides a minimal skeleton: frontmatter, overview, agent identity sections, memory, and activation with config loading. Everything beyond that is crafted by the builder based on what was learned during discovery and requirements phases.
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## Frontmatter
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- `{module-code-or-empty}` → Module code prefix with hyphen (e.g., `cis-`) or empty for standalone. The `bmad-` prefix is reserved for official BMad creations; user agents should not include it.
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- `{agent-name}` → Agent functional name (kebab-case)
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- `{skill-description}` → Two parts: [4-6 word summary]. [trigger phrases]
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- `{displayName}` → Friendly display name
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- `{skillName}` → Full skill name with module prefix
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## Module Conditionals
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### For Module-Based Agents
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- `{if-module}` ... `{/if-module}` → Keep the content inside
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- `{if-standalone}` ... `{/if-standalone}` → Remove the entire block including markers
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- `{module-code}` → Module code without trailing hyphen (e.g., `cis`)
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- `{module-setup-skill}` → Name of the module's setup skill (e.g., `cis-setup`)
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### For Standalone Agents
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- `{if-module}` ... `{/if-module}` → Remove the entire block including markers
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- `{if-standalone}` ... `{/if-standalone}` → Keep the content inside
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## Memory Conditionals (legacy — stateless agents)
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- `{if-memory}` ... `{/if-memory}` → Keep if agent has persistent memory, otherwise remove
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- `{if-no-memory}` ... `{/if-no-memory}` → Inverse of above
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## Headless Conditional (legacy — stateless agents)
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- `{if-headless}` ... `{/if-headless}` → Keep if agent supports headless mode, otherwise remove
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## Agent Type Conditionals
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These replace the legacy memory/headless conditionals for the new agent type system:
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- `{if-memory-agent}` ... `{/if-memory-agent}` → Keep for memory and autonomous agents, remove for stateless
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- `{if-stateless-agent}` ... `{/if-stateless-agent}` → Keep for stateless agents, remove for memory/autonomous
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- `{if-evolvable}` ... `{/if-evolvable}` → Keep if agent has evolvable capabilities (owner can teach new capabilities)
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- `{if-pulse}` ... `{/if-pulse}` → Keep if agent has autonomous mode (PULSE enabled)
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**Mapping from legacy conditionals:**
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- `{if-memory}` is equivalent to `{if-memory-agent}` — both mean the agent has persistent state
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- `{if-headless}` maps to `{if-pulse}` — both mean the agent can operate autonomously
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## Template Selection
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The builder selects the appropriate SKILL.md template based on agent type:
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- **Stateless agent:** Use `./assets/SKILL-template.md` (full identity, no Three Laws/Sacred Truth)
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- **Memory/autonomous agent:** Use `./assets/SKILL-template-bootloader.md` (lean bootloader with Three Laws, Sacred Truth, 3-path activation)
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## Beyond the Template
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The builder determines the rest of the agent structure — capabilities, activation flow, sanctum templates, init script, First Breath, capability routing, external skills, scripts — based on the agent's requirements. The template intentionally does not prescribe these.
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## Path References
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All generated agents use `./` prefix for skill-internal paths:
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**Stateless agents:**
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- `./references/{capability}.md` — Individual capability prompts
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- `./scripts/` — Python/shell scripts for deterministic operations
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**Memory agents:**
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- `./references/first-breath.md` — First Breath onboarding (loaded when no sanctum exists)
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- `./references/memory-guidance.md` — Memory philosophy
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- `./references/capability-authoring.md` — Capability evolution framework (if evolvable)
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- `./references/{capability}.md` — Individual capability prompts
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- `./assets/{FILE}-template.md` — Sanctum templates (copied by init script)
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- `./scripts/init-sanctum.py` — Deterministic sanctum scaffolding
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